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Old Oct 25, 2006, 12:20 AM // 00:20   #1
Ascalonian Squire
 
Join Date: Oct 2006
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Default The Performance Arts

Well, I don't plan the name of this class to be "The Performance Artisans", but I'm just using this to name my topic. This is actually going ot be a group of different classes.

Now, before I tell you what this is, I'm just telling you that this is inspired by the performing arts (not just those drama folks, but also the bands, and colorguards that run around during half time :3). Also, I'm a "band-geek", and this is also about me representing this rather large group of musically talented (usually ...) artisans of high school and college marching bands.

I bet some of you Ragnarok-people might think I'm going to totally rip their idea off, but in reality, I'm just expanding what they did. This is somewhat a different take on the "Clown / Gypsy" concept of Gravity. Some parts that may differ is my idea of not making "sexist" classes (Females can ONLY be Dancers, whereas Males can only be Bards), and that there are more options and variants to this class (As well as a buttload of skills :3).

Now on to the classes.

The Musician

Before the whole catastrophe of the "Searing", many of the townspeople lived hapy lives in song and dance. As time progressed, this tradition of showing happiness and joy split, and branched into many kinds. Some kept the tradition and occasionally pull up an old family piccolo to celebrate a birthdate, or even a wedding. Others have found ways of manipulating their instruments, and creating beautiful sounds that accompanied many a plays that some Mesmers used to perform at. Anyway,when the musicians heard about the Charr's invasion, they decide to jump into action.
<Currently working on a better Class-introduction>

Stats:

(Primary)Drum Major: For every point in this, every musician (Primary or Secondary; including yourself) gets a damage and defense point. (Must be LEADER of the party).

Musicality: No inherit effect. Raises Musicality-related skills.

Woodwind Mastery: Raises damage done by Woodwind instruments (Flute, Clarinet, Saxophone). Skills related to these instruments are also upgraded.

Brass Mastery: Raises damage done by Brass instruments (Trumpet, French Horn). Skills related to these instruments are also upgraded.

Low Mastery: Raises damage done by Low Brass/Reed instruments (Tuba, Trombone, Bass Clarinet). Skills related to these instruments are also upgraded.

===================

Skills
<NOT COMPLETE :3>

Format:

Name ~ <Description>
Cost / Cast / Recharge

Musicality

Too Sharp ~ For 5...25...37 seconds, all musicians in the party gain 5 damage, and have their defenses weaked by 5. (DOES NOT STACK WITH ANY OTHER "SHARP" BUFFS, AND "FLAT" BUFFS CANCEL THIS OUT )
10 / 3 / 25

Too Flat ~ For 5...25...37 seconds, all musicians in the party gain 5 defense, and lose 5 damage. (DOES NOT STACK WITH OTHER "FLAT" BUFFS, AND "SHARP" BUFFS CANCEL THIS OUT ).
10 / 3 / 25

"Band, Ten, HUT!" ~ Party Stance. All party members can not be cursed, hexed, buffed, or interrupted for 1...10...15 seconds (All curses, hexes, or buffs before this Stance will keep in effect until it wears out).
10 / 1 / 60

"Dress Center, Dress" ~ Party Stance. All party members' curses, hexes, andbuffes are all removed.
15 / 1 / 60

Wood Winds

Jazzy Solo ~ All foes in your PBAoE are damaged for 20...50 damage, and are dealt 1...4 damage a second until the soloist is interrupted or moves.
10 / 0.5 / 15

Brass

Spit Valve ~ All curses, hexes, and buffs are instantly removed.
5 / 1 / 60

Low

Deep Harmony ~ Party(?) Enchant. If someone in your party does a solo,
you help add 3...10 damage a second. (If soloist drops out, you can keep the DoT until you are).

======================

[Reserved For "Gypsy" Idea, Armor/Weapon Sets for Both Classes, aswell as some locations and NPCs that may be added / used]
KuyaBaka is offline   Reply With Quote
Old Oct 25, 2006, 03:48 AM // 03:48   #2
Wilds Pathfinder
 
 
Join Date: Jun 2005
Location: Georgia, US
Default

...
Just pretend you never made this thread and never talk about this thread ever again.
Musicians??? Band??? Real-time instruments???
No... -.-
I don't want to be mean but this is really... really lame...
=(

Quote:
I bet some of you Ragnarok-people might think I'm going to totally rip their idea off, but in reality, I'm just expanding what they did
It's still ripping off =/

One thing you can do, however, is to make a "Bard" class. None of this weird instrument-specify thing (think of the theme of GW, who plays French Horn back then?)
Bardic music can support/boost allies, damage/disable enemies, and have minor magic and physical powers. Dancing can be thrown in... but dancing to fight? >>
We already have Dervish anyway.

Quote:
(Primary)Drum Major: For every point in this, every musician (Primary or Secondary; including yourself) gets a damage and defense point. (Must be LEADER of the party).
Out of the skills you currently have.. 3 of them removes pretty much all bad things and good things... you realize how imbalanced these skills are?

Every class will be asking one and that's more work for Anet. Unless it turns out to be very good, this won't happen.

Last edited by AuraofMana; Oct 25, 2006 at 03:55 AM // 03:55..
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Old Oct 26, 2006, 12:42 AM // 00:42   #3
Ascalonian Squire
 
Join Date: Oct 2006
Default

Yeah, I feel retarded not looking at the ones other people aleady thought up ... I found out someone already has this idea, but is more refined.
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Old Oct 26, 2006, 01:39 AM // 01:39   #4
Wilds Pathfinder
 
 
Join Date: Jun 2005
Location: Georgia, US
Default

Band has nothing to do with GW... it doesn't really tie in very well.
And using real life instruments and stuff as attributes were.... yeah -.-
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